Guitar Hero Ii
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The band itself plays with Orange amps and DW drum kits, along with more in-game endorsements. When the player passes each set of songs in career mode, his/her band is rewarded with money and equipment endorsements, including Ernie Ball strings, Boss effects, Line 6 guitar amplifiers, VHT amplifiers, Mesa Boogie amplifiers, and Roland keyboards. These products then appear on stage while the band plays the ensuing setlists.
The PlayStation 2 version of Guitar Hero II was welcomed with very positive reviews. It received a 10/10 review in the December 2006 issue of Official PlayStation Magazine[disambiguation needed] and was awarded the Game of the Month award. The game received a rating of 9.5/10 from IGN, ranking higher than the original game in the series and amongst IGN's highest rated PlayStation 2 games ever. IGN would later include it on their 2007 list of "The Top 100 Games of All Time" at #49. GameSpot reviewed the PlayStation 2 version with a rating of 8.7/10, and the Xbox 360 version 8.9, both slightly lower than its predecessor. Game Informer gave it a 9/10, while its "second opinion" rating was better, at 9.25/10. According to Game Rankings, the average critic score of Guitar Hero II is 93%, making it the 9th best reviewed game of 2006. The Australian video game talk show Good Game's two reviewers gave the game a 9/10 and 10/10.
The Xbox 360 version has earned similarly positive reviews and slightly higher scores with a 9.5/10 in the March issue of Official Xbox Magazine, a 4.75/5 from GamePro, a 9.5/10 from Play Magazine[disambiguation needed] a 9.4/10 from IGN, and a perfect score of 5/5 from Got-Next. As of April 3, 2007, the Game Rankings score is 94%. The popular G4 television show X-Play gave both versions of the game a 5/5. Additionally, the Australian Xbox Magazine has also awarded the game, for the first time, an 11/10, in a reference to This Is Spinal Tap. Hyper's Daniel Wilks commends the game for its "huge number of tracks" but criticises it for "some really average covers".
Common praise for the game by critics is aimed at the new multiplayer and practice modes. Common critiques concern the song list, which includes more hard rock and metal than the previous game, deeming it less accessible to casual players. Other common critiques concern the quality of the covers.
The downloadable song packs for the Xbox 360 version have been criticized for being too pricey. The price was seen by many fans of the series as being far too expensive and was met with resistance and angst with a large number of people pledging to boycott the content. Microsoft's Xbox Live Director of Programming, Major Nelson, defending the pricing and release scheme, and attributed the high cost of the content to "licensing issues" on the Xbox 360 platform, as all contracts drawn up for songs from the original game had to be rewritten, since they are playable on an additional console.
In 1UP.com's review for the Xbox 360 version of the game, the downloadable song packs are noted as a "mixed blessing"; praise is given for retooling the songs with better gameplay elements such as the inclusion of co-op modes, but the fact that the songs come in pricey packs of three "defeats much of the appeal". In an interview with RedOctane president Kai Huang, Huang stated that the decision to pack the songs in three was made to keep the cost of the tracks down. Though Huang felt the pricing was fair, he noted afterward "we do listen to the fans and take any feedback we receive seriously."
In December 2006, Guitar Hero II for PlayStation 2 was the second best-selling video game of the month, selling 805,200 units. It was outsold only by Gears of War for Xbox 360, which sold 815,700 units. It was the fifth best-selling video game of the fiscal year of 2006, with 1.3 million copies sold. It was also the third best-selling game for the PlayStation 2, behind Madden NFL 07 and Kingdom Hearts II. Total sales of the game during 2006 were $200 million.
On July 12, 2007, Dusty Welch of RedOctane stated that there have been over 300,000 downloads of the music packs until that point and that the prices were "very attractive and desirable for consumers." On September 11, 2007, Activision reported that with over 650,000 downloads, the music packs qualified as "multi-platinum" under RIAA's definitions.
No official statement from RedOctane or Activision has been made about the discs or the game itself having any issues, but players have reported songs freezing or skipping, causing the audio to be unsynchronized; unusually long loading screens; and menus that freeze or lock up entirely causing the game to crash. The RedOctane Support Center Answer Guide states, "We’re already in the process of looking into this and testing to replicate the experience. We’ll notify everyone with our results shortly, and will have a positive resolution if need be."
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